
Rachelle Considine
Chief Operating Officer
As Chief Operating Officer (COO), Rachelle Considine oversees all of Future U.S. and is a member of Future PLC’s global management board. Previously in her role as Vice President of Sales and Marketing, Considine led all marketing and sales across Future’s games, technology, and men’s special-interest markets. She drew on her expertise in working with some of the world’s most well-known brands, including Best Buy, Hyundai and 7-11, to apply new ways to connect with readers and partners to grow the company and viewership.
Considine joined Future U.S. in 2009 as General Manager of the Games Advertising Group, significantly boosting the division’s growth and sales, with an emphasis on a digital growth initiative. Under her leadership, GamesRadar’s revenue increased 65 percent year over year.
Prior to joining Future, Considine served as Vice President of Sales for What They Like, Inc. where she was responsible for building the company’s sales teams, tools and revenue. Earlier in her career, she held several management roles in the video game industry, notably as the National Sales Director for Fox Interactive Media/IGN Entertainment and MySpace Games Group. She was instrumental in building and implementing the strategy for the games team vertical within Fox Interactive Media’s sales group. During Considine’s five-year tenure, she also represented some of the company’s other top brands, including TeamXBOX, Rotten Tomatoes and AskMen.
Considine began her media career partnering with such clients as PeopleSoft, Edmunds.com and WesternUnion.com as an offline media planner, and served as an online media planner for Starcom Worldwide and Starcom IP.
Considine earned a Bachelor of Science from Cornell University’s School of Hotel Administration.

John Sutton
CFO
John joined Future US in August 2006 as the CFO. John began his career in Boston in 1985 working in Public Accounting, and moved to the bay area in 1988. After working in the San Francisco office of BDO Seidman, John began what has turned out to be a lengthy career in Finance at publishing companies. John worked for Miller Freeman (MFI) from 1993 until 2000 as the VP of Finance, and was there during a period of extraordinary growth for the company. John was an instrumental part of the acquisition team that helped acquire CMP Media and was also there for the integration of the two businesses. John also was an integral part of the management team that prepared a large portion of MFI for its eventual sale to VNU Media in 2000. After leaving MFI, John accepted a the role of CFO at Fawcette Technical Publications. John remained there for 5 challenging and rewarding years, just prior to coming to Future. John is a graduate of Boston College.

Kelley Corten
Vice President, Consumer Media
As VP of the Consumer Media, Kelley is responsible for leading all aspects of the Games and Tech websites, magazines, and on console multimedia programming. She first joined Future in 2008 as Publisher of Nintendo Power and Official Xbox Magazine.
Prior to joining Future US, Kelley was the Group Publisher of the Computing and Photography websites, magazines and events at Future UK. While there she successfully launched four websites and two magazines as well as revitalized number of ailing titles, turning them into highly profitable businesses. She supervised and developed more than a dozen consumer products, including Computer Arts, .Net, 3D World, ImagineFX, MacFormat, PC Answers, PC Plus, PC Format, Linux Format, What Laptop, Digital Video, Digital Camera Magazine, Photo Plus and Photography Focus Guides.
Before joining Future Publishing Ltd., she was in the newspaper business, beginning in sales and eventually becoming the publisher for the Cheltenham and Gloucester “Independent” newspaper. In the early ’90s, Kelley was the lead on a number of businesses acquired by NewsCom.
Kelley has won a number of awards during her 19 years in media including Newspaper Society Award Salesperson of the Year, Best Integrated Advertising Campaign, Best Daily Newspaper, Best Weekly Newspaper, Best Supplement and Best Initiated Event. She has also won Periodical Publishing Association Awards including Creative Production Initiative of the Year and Consumer Specialist International Magazine of the Year.
Kelley has a Bachelor of Arts in International Relations from Goucher College, Maryland and a Masters Degree in Publishing achieved in England.

Nathan Hunt
Vice President, Sales & Business Development
Nathan Hunt is Vice President of Sales and Business Development overseeing integrated revenue efforts of games and technology products in print, digital and emerging areas at Future U.S – a leading special interest media company. He previously served as Executive Director of Integrated Sales where he helped combine Future’s print and digital sales teams and establish the company’s 360 degree integrated programs.
In his role as Executive Director of Integrated Sales, Hunt successfully launched the DigitalFuture brand – a collaborative sell across all Future properties to large brands – garnering more than $1 million in brand advertising in 2011, a 250 percent increase. He also established GamesRadar.com as a voice of leadership to video game publishers and brand marketers, which resulted in a 65 percent growth of GamesRadar.com year after year. Additionally, Hunt launched and drove revenue for all major initiatives, including TwitchTV.com, Official Xbox Magazine, PC Gamer Digital, Qore and expanded the focus and advertising of MaximumPC.
Hunt began his career working in inner city job training and placement in Detroit, Mich., where he taught interviewing skills, job training and career development to low income families.
Hunt’s signature approach to business is to focus on building a bright, hardworking team with a common goal to make work as fun and creative as possible.
Hunt received his bachelor’s degree in business at Hayworth College of Business, part of Western Michigan University. In his spare time, he enjoys outdoor activities, including fishing and surfing.

Mark Kramer
Vice President, Internet & Mobile Products
As Vice President, Internet and Mobile Products, Mark Kramer oversees product development, engineering, and operations for all of Future’s Internet & mobile products. He first joined Future in 2005 as Director, Internet Technology and has led major initiatives focused on cloud computing, open source platform adoption, and iterative product development.
Prior to joining Future, Mark was Director of eBusiness at XM Satellite Radio. As a key member of XM Radio’s initial service launch team, Mark had responsibility for all consumer-facing web properties including xmradio.com and XM Radio Online. He led the product design and technical development of the XM Radio Online streaming internet radio service, embedded in all copies of Windows Media Player 10 & 11, Windows XP Media Center Edition 2005, and factory-installed on millions of Dell laptops and PCs. Earlier in his career, Mark held the role of Director, Web Development at Hirshorn Zuckerman Design Group, one of the top design agencies in the Mid-Atlantic, where he led the expansion of their client offerings from print design services to interactive development.
Mark earned a Bachelor of Arts degree from the College of Communication & Information Sciences at the University of Alabama.

Ursula Morgan
Vice President, Media
In her role as Vice President of Media, Ursula Morgan oversees all of Future’s gaming properties, including Official Xbox Magazine, PlayStation: The Official Magazine, and Nintendo Power; Future Plus, which includes special interest media such as @Gamer, Crochet Today! and Your Knitting Life; and Future Studios, Future’s in-house multimedia production studio. She serves as the point of contact for many big brand clients, such as BestBuy, Toys R Us, NVIDIA, Riverbed, Paul Reed Smith Guitars, and Roland Musical Instruments. Her other responsibilities include acquiring new consumer business ventures and spearheading the Future Plus division’s creative, production and inter-department teams.
Since joining Future Publishing in 1997, Morgan has successfully launched several consumer magazines in both the US and UK during her tenure. She was the 2009 APA Customer Magazine Effectiveness award recipient for Roland Magazine and winner of Future’s Innovation Award for Creativity! TV. Additionally, her successes include raising revenues, subscription retention rates and reducing costs.
Ursula is a veteran of publishing, serving in numerous positions within the industry throughout her career. Before joining the Future management team, Morgan was an experienced Art Director working for consumer and trade publications such as T3, Redline, Good Housekeeping, Design Week and Marketing Week.
Ms. Morgan holds an MA in Publishing.
Anne Ortel
General Counsel
Anne serves as the General Counsel for Future US, Inc. and is responsible for legal oversight over all of the company’s operations, dealings, and disputes. She joined Future US full-time in February 2011 after being on secondment from her law firm since July 2010. Since joining Future US, she has advised the company in its expansions into digital and social media arenas, protection and monetization of its print and digital intellectual property assets, partnerships with key customers and distributors, and involvement in various litigations.
Prior to joining Future US, Anne worked for nearly two decades at entertainment companies and law firms around the Bay Area, including The 3DO Company, Day Casebeer Madrid and Batchelder, Kaleidescape, and Howrey. Anne’s legal practice has focused on intellectual property, litigation, and commercial transactions including in-bound and out-bound technology and content licensing, and has also spanned corporate and securities, marketing and sales, promotion and advertising, domestic and foreign distribution, procurement, employment and consulting, and regulatory compliance matters.
Anne earned a Bachelor of Arts degree from the University of California at Berkeley at age 20 with a triple major in Economics, Political Science, and East Asian Languages and Literature. She earned her Juris Doctorate from Santa Clara University School of Law after attending its evening program while working full-time at 3DO, Wilson Sonsini Goodrich & Rosati and Day Casebeer during the dot-com boom.

Kristen Salvatore
Publisher/Studio Head
As Publisher, Kristen directs the business strategies of the PC Gamer and PlayStation: The Official Magazine brands, including analysis of emerging market opportunities, technical development, sales and marketing and direction of the creative teams. She is also the head of Future Studios, an in-house digital development unit that creates multimedia products aimed at reaching hardcore gamers, such as Qore, which is available on the PlayStation Network.
An experienced media veteran on both the editorial and business sides, Kristen is focused on delivering engaging media content in any way or place Future’s audience wants to receive it – whether that is in print, online, on their favorite gaming console or by creating a new media mix.
Before Kristen’s role as publisher, she spent nearly a decade in the editorial world of games journalism, including three years on PC Gamer’s editorial staff, first as executive editor and later as editor-in-chief. Both as EIC and most recently as associate publisher, she explored creative ways to market and extend Future brands’ reach, demonstrating that hardcore gamers are everywhere.
Kristen first joined Future in 1999 as the managing editor and later was promoted to features editor of Maximum PC. This was followed by four years at Ziff Davis, including her role as Managing Editor of Computer Gaming World, before returning to Future in 2006. Earlier in her career, she was a freelance editor, regional director for Community for Education Foundation and a development editor with the Prentice Hall division of Simon and Schuster.
Kristen earned a Bachelor of Arts degree from Bryn Mawr College and a Master of Arts degree from Columbia University.









